
Accordingly, I input the addresses of some popular piracy-specific websites, and the results were quite interesting: Alexa's traffic rankings are based on various data, some of which they don't reveal, so while it's not clear precisely how representative Alexa's sample is, for our purposes it should be sufficiently accurate as a broad indicator of relative popularity. There are several ways of gaining an insight into just how large piracy is, and we look at these below:Ī common measure of a website's relative popularity is through the site Alexa. The first step in determining piracy's impact on PC gaming is to see on what sort of scale it is being conducted. None of this is perfect, however by comparing, combining and overlapping various data sources and data types, combined with logical deductions, I'm confident that this article contains a reasonably accurate and solid picture of the scale and impact of PC game piracy. Instead, to piece together a broad but reasonably accurate picture of piracy we must rely on a wide range of relevant indicators and logical deductions. The problem lies in the fact that it's very difficult to accurately measure piracy, thus there is no conclusive data on piracy which everyone will accept. They strive to measure both legal and illegal activities equally where they are significant enough for inclusion. I worked for several years in the Australian Bureau of Statistics, and I know that statisticians are taught never to apply any moral standards to measuring illegal activities. Individuals engaging in piracy also have a high probability of falsely reporting the extent and nature of their illegal activities and intentions in various surveys and studies, partly due to the negative perceptions they may face, partly to justify their own actions, and partly out of fear of being prosecuted. People conducting piracy don't include details of such activities in any official forms they fill out and send to the tax office for example. Why? Because by definition piracy is an illegal activity, and thus is deliberately hidden from view. Let's pause for a moment and consider the following: there's no such thing as 'conclusive evidence' when it comes to piracy.


In any case there have been various arguments made in the previous sections which now need to be substantiated with a range of facts and practical examples, and that's what this and the following sections attempt to do. Far too many people happily spread all sorts of nonsense about piracy-related issues such as copyright without any understanding of the fundamentals involved. It's critical to understand these if you want to conduct an informed debate about piracy. In the previous sections we focused on the background and theory behind piracy. PC Game Piracy Examined The Scale of Piracy
